| The
Game of the HORSEMAN
PRINT A RESUME
OF HORSEMAN
PRINT A RESUME
OF HORSEMAN-VISUAL
For
kids and adolescents
Objective
:
-
perfect for the sequential order; an educative must.
-
develop: motricity, (motor skill), spacial orientation,
memory, concentration, attention, etc...
Material
:
-
a book or any object that represents a shield
-
thin cardboard or sheets of paper with instructions
to follow.
Procedure:
The child is a horseman who must protect himself
from the enemy arrows. A message may help him. He
must execute the oral or written instructions. The
horseman must remember the following codes.
CODES
- an arrow that arrives from the right =
he turns to the right and protects
himself with the shield
- an arrow that arrives from the left =
turns to the left and protects
himself with the shield.
-an arrow from the back = turns totally and protects
himself.
-an arrow from the front = crouches.
-an arrow from above = protects himself with the
shield up on the head.
-an arrow from below = one step aside and returns
to its place.
Attention: the horseman
always returns to the starting point = centers.
After each movement he must center.
Execution A (simple)
In the first part, we are going to use only one
arrow in an instruction. 1, 2, or 3 instruction
are possible but we use only one arrow in each instruction.
Very simple variation:
The teacher can use only the words above, below,
front and back (avoiding left and right)
Game 1
1. 1 arrow from the front
2. 1 arrow from above
3. 1 arrow from below
When executing:
1. The horseman crouches and centers
2. he raises the shield and centers
3. he executes one step aside and centers.
Game 2
The educator says
1. 1 arrow from above
2. 1 arrow from the front
3. 1 arrow from below
When executing:
1. he raises the shield and centers
2. The horseman crouches and centers
3. he executes one step aside and centers.
Game 3
The educator says
1. 1 arrow from the back
2. 1 arrow from the front
3. 1 arrow from below
When executing:
1. turns totally and protects himself.
2. The horseman crouches and centers
3. he executes one step aside and centers.
Game 4
The educator says
1. 1 arrow from the back
2. 1 arrow from above
3. 1 arrow from the front
When executing:
1. the horseman turns totally, protects himself
and centers
2. he raises the shield and centers
3. he crouches and centers.
Simple variation:
The teacher can use other words than left and
right.
For example: an arrow from the window or from the
door to replace left or right.
Option:
Before passing with the use of: “left and
right”
or for some kids for whom it is more difficult
you can click
here
Now we use left and right
Game 5
The educator says
1- 1 arrow from the right
2- 1 arrow from above
3- 1 arrow from the left
When executing:
1. the horseman turns to the right, protects himself
and centers.
2. he raises the shield up on the head to protec
himself
and centers
3. he turns to the left, protects himself and centers.
Game 6
The educator says
1- 1 arrow from the back
2- 1 arrow from above
3- 1 arrow from the left
When executing:
1- the horseman turns totally, protects himself
and centers
2- he raises the shield up on the head to protec
himself
and centers
3- he turns to the left, protects himself and centers.
Game 7
The educator says
1- 1 arrow from the right
2- 1 arrow from the back
3- 1 arrow from the left
When executing:
1- the horseman turns to the right, protects himself
and centers.
2- the horseman turns totally, protects himself
and centers
3- he turns to the left, protects himself and centers.
Execution B ( more difficult ) :
We are going to use several arrows in an instruction.
The child must raise his knee like an indicator
of the number of arrows.
Attention:
when the arrows come from the front the child must
crouche (2, 3 times) depending on the amount of
arrows.
It is also possible with the youngest ones or
with those
who have more difficulties to play that level when
the
educator do not use left-right. ( at the beginning
)
Game 8 (no left and right)
The educator says
1. 2 arrows from the front
2. 3 arrows from the back
3. 1 arrow from above
When executing:
1. The horseman crouches 2 times and centers
2. he turns totally and raises his knee 3 times
and centers
3. he raises the shield and centers.
Game 9 (no left and right )
The educator says
1. 1 arrow from the right
2. 1 arrow from above
3. 2 arrows from the left.
When executing:
1. he turns to the right, protects himself, and
centers
2. raises the shield up on the head, and centers
3. turns to the left, protects himself, raises his
knee
3 times and centers
Game 10 ( for all )
The educator says
2 arrows from the right
3 arrows from above
3 arrows from the left.
Execution:
he turns to the right, protects himself, raises
his knee
2 times, and centers
he raises the shield up on the head, raises his
knee
3 times, and centers
he turns to the left, protects himself, raises his
knee
3 times, and centers
Game 11
2 arrows from the front
3 arrows from above
3 arrows from the left.
execution
he crouches 2 times and centers
he raises the shield up on the head, raises his
knee
3 times, and centers
he turns to the left, protects himself, raises his
knee
3 times, and centers
Game 12
2 arrows from the back
1 arrow from above
3 arrows from the front
execution:
the horseman turns totally, to protects himself
and raises his knee 2 times, and centers
he raises the shield and centers
he crouches 3 times and centers.
FIRST VISUAL OPTION
DO NOT FORGET THE OPTION WITH PAPERS THAT THE CHILD
CAN READ SLOWLY AND EXECUTE
Variation VISUAL
It is better if you have practice orally
We suggest that you practice some exercises of decodification
with the children and simplify by using one arrow
as
instructed at the beginning.
The educator shows:
1 arrow coming from the left
1 arrow coming from above
1 arrow coming from the right
The execution will be:
he turns to the left, protects himself, center
protects himself with the shield up on the head
he turns to the right, protects himself, center
The educator shows:
Decoding: 1 arrow coming from above
1 arrow coming from below
1 arrow coming from the left
the execution will be:
protects himself with the shield up on the head
one step aside and returns to its place, (center)
he turns to the left, protects himself, center
We execute some simple exercises before passing
to some more difficult.
The teacher shows :
When executing:
1. the horseman turns to the left, protects himself,
raises his knee 2 times and centers
2. he crouches 3 times and centers
3. turns to the right, protects himself, raises
his knee 2 times and centers.
This game, a very educative one,
And will help the children to develop the basic
requirements, (basic needs) for learning.
Moreover this sequential game is also useful for
adolescents: capacity to follow sequential
instructions, which prepares an adult for an organized
life.
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