Pedagogy
   The Basics
   

Basic Exercises
To improve basic skills that he needs in order to be able to learn easier at school and to improve other skills that are needed for daily life

Introduction
Basic Exercises
  1-Straw and lid of a bottle
2-The Arrows
3-Document line-circle
4-Recognizing shapes
5-Sequences
 
Develop Sequential Order
The student needs to be able to follow sets of instructions in in sequential order to accomplish a task.. Pedagogy
   
The Horseman
The student is a cavalier with a shield and he must be able to protect himself from his outer space.  Pedagogy
  The Ninja
In martial arts, the supreme art is often to be able to receive the energy of the other person, and to deflect it.. Pedagogy
     
   

Educative Kinesiology
Brain Gym and Learning Exercises

 

The Game of the HORSEMAN

PRINT A RESUME OF HORSEMAN
PRINT A RESUME OF HORSEMAN-VISUAL

For kids and adolescents

Objective :
         - perfect for the sequential order; an educative must.
         - develop: motricity, (motor skill), spacial orientation, memory, concentration, attention, etc...

Material :
         - a book or any object that represents a shield
         - thin cardboard or sheets of paper with instructions to follow.

Procedure:
The child is a horseman who must protect himself from the enemy arrows. A message may help him. He must execute the oral or written instructions. The horseman must remember the following codes.

CODES

- an arrow that arrives from the right =
  he turns to the right and protects himself with the shield
- an arrow that arrives from the left =
   turns to the left and protects himself with the shield.
-an arrow from the back = turns totally and protects himself.
-an arrow from the front = crouches.
-an arrow from above = protects himself with the shield up on the head.
-an arrow from below = one step aside and returns to its place.

Attention: the horseman always returns to the starting point = centers.
After each movement he must center.


Execution A (simple)

In the first part, we are going to use only one arrow in an instruction. 1, 2, or 3 instruction are possible but we use only one arrow in each instruction.

Very simple variation:

The teacher can use only the words above, below,
front and back (avoiding left and right)

Game 1
1. 1 arrow from the front
2. 1 arrow from above
3. 1 arrow from below

When executing:
1. The horseman crouches and centers
2. he raises the shield and centers
3. he executes one step aside and centers.


Game 2
The educator says
1. 1 arrow from above
2. 1 arrow from the front
3. 1 arrow from below

When executing:
1. he raises the shield and centers
2. The horseman crouches and centers
3. he executes one step aside and centers.


Game 3
The educator says
1. 1 arrow from the back
2. 1 arrow from the front
3. 1 arrow from below

When executing:
1. turns totally and protects himself.
2. The horseman crouches and centers
3. he executes one step aside and centers.

Game 4
The educator says
1. 1 arrow from the back
2. 1 arrow from above
3. 1 arrow from the front

When executing:
1. the horseman turns totally, protects himself
and centers
2. he raises the shield and centers
3. he crouches and centers.


Simple variation:

The teacher can use other words than left and right.
For example: an arrow from the window or from the
door to replace left or right.

Option: Before passing with the use of: “left and right”
or for some kids for whom it is more difficult
you can click here

Now we use left and right

Game 5
The educator says
1- 1 arrow from the right
2- 1 arrow from above
3- 1 arrow from the left


When executing:
1. the horseman turns to the right, protects himself
and centers.
2. he raises the shield up on the head to protec himself
and centers
3. he turns to the left, protects himself and centers.


Game 6
The educator says
1- 1 arrow from the back
2- 1 arrow from above
3- 1 arrow from the left


When executing:
1- the horseman turns totally, protects himself
and centers
2- he raises the shield up on the head to protec himself
and centers
3- he turns to the left, protects himself and centers.


Game 7
The educator says
1- 1 arrow from the right
2- 1 arrow from the back
3- 1 arrow from the left


When executing:
1- the horseman turns to the right, protects himself
and centers.
2- the horseman turns totally, protects himself
and centers
3- he turns to the left, protects himself and centers.


Execution B ( more difficult ) :

We are going to use several arrows in an instruction. The child must raise his knee like an indicator of the number of arrows.

Attention:
when the arrows come from the front the child must crouche (2, 3 times) depending on the amount of arrows.

It is also possible with the youngest ones or with those
who have more difficulties to play that level when the
educator do not use left-right. ( at the beginning )


Game 8 (no left and right)
The educator says
1. 2 arrows from the front
2. 3 arrows from the back
3. 1 arrow from above

When executing:
1. The horseman crouches 2 times and centers
2. he turns totally and raises his knee 3 times
and centers
3. he raises the shield and centers.

Game 9 (no left and right )
The educator says
1. 1 arrow from the right
2. 1 arrow from above
3. 2 arrows from the left.
When executing:
1. he turns to the right, protects himself, and centers
2. raises the shield up on the head, and centers
3. turns to the left, protects himself, raises his knee
3 times and centers

Game 10 ( for all )
The educator says
2 arrows from the right
3 arrows from above
3 arrows from the left.
Execution:
he turns to the right, protects himself, raises his knee
2 times, and centers
he raises the shield up on the head, raises his knee
3 times, and centers
he turns to the left, protects himself, raises his knee
3 times, and centers
Game 11
2 arrows from the front
3 arrows from above
3 arrows from the left.
execution
he crouches 2 times and centers
he raises the shield up on the head, raises his knee
3 times, and centers
he turns to the left, protects himself, raises his knee
3 times, and centers


Game 12
2 arrows from the back
1 arrow from above
3 arrows from the front
execution:
the horseman turns totally, to protects himself
and raises his knee 2 times, and centers
he raises the shield and centers
he crouches 3 times and centers.


FIRST VISUAL OPTION

DO NOT FORGET THE OPTION WITH PAPERS THAT THE CHILD CAN READ SLOWLY AND EXECUTE

Variation VISUAL

It is better if you have practice orally

We suggest that you practice some exercises of decodification
with the children and simplify by using one arrow as
instructed at the beginning.

The educator shows:



1 arrow coming from the left
1 arrow coming from above
1 arrow coming from the right

The execution will be:
he turns to the left, protects himself, center
protects himself with the shield up on the head
he turns to the right, protects himself, center

The educator shows:



Decoding: 1 arrow coming from above
1 arrow coming from below
1 arrow coming from the left

the execution will be:
protects himself with the shield up on the head
one step aside and returns to its place, (center)
he turns to the left, protects himself, center

We execute some simple exercises before passing
to some more difficult.


The teacher shows :


When executing:

1. the horseman turns to the left, protects himself,
raises his knee 2 times and centers
2. he crouches 3 times and centers
3. turns to the right, protects himself, raises
his knee 2 times and centers.


This game, a very educative one,
And will help the children to develop the basic
requirements, (basic needs) for learning.

Moreover this sequential game is also useful for adolescents: capacity to follow sequential
instructions, which prepares an adult for an organized life.


About us | Philosophy | Pedagogy | Contact Us
 
Copyright ffbh-pedagogy.org 2005-2006. All Rights Reserved. Atitlán, Guatemala.      FAISANDESIGN